Hi there! I'm an audio programmer devoted to producing captivating soundscapes that elevate player immersion and engagement. My skills and experience help me tackle technical challenges from different viewpoints, whether as an end-user, designer, or programmer.
A 1930s-inspired open-world MMO where players venture into the untamed jungle as adventurers searching for gold.
A dynamic procedural wind audio system for first-person games in Unreal Engine.
A controllable true first-person character with physics interactions for demo purposes.
An analysis, recreation and implementation of the sound of a heavy tracked vehicle.