About Image
About Me

Tim Verberne

My passion for game audio ignited when I first toyed with the included editor of Unreal Tournament 3 in 2008. Since then, I've focused on building enjoyable audio experiences and tools primarily in Unreal Engine using both C++ and Blueprints. I really enjoy digging into the nuts and bolts of software architecture, placing importance on creating intuitive, understandable code. I respect all aspects of game development and enjoy working in an open, collaborative atmosphere.

Experience Image
Skills
C++ Programming
Sound Design
Blueprint Visual Scripting
Audio Implementation
System Design
Acoustic Simulation
Software Testing
Middleware Integration
Software & Tools
Unreal Engine
Git
Rider
Plastic SCM
DotTrace
Wwise
DotCover
Ableton Live
Experience Image